Posts Tagged ‘game development’

HTML 5 mobile game monetizing experiment

Tuesday, April 23rd, 2013

HTML5Like Emanuele Feronato did times ago, I will try a similar experiment. I want to know if it’s possible to make money from HTML5 games.

I decided to take a break from my main project Champions of the Heroic Age, and I started to look into html5 game development.

The first step was ‘choosing the right engine’. Times ago I bookmarked this page where you can find various implementations of the classic game Breakout using different javascript game engines (I’m sure you can find a lot more HTML5 engines out there), so I decided it was the right time to use it.

I finally choosed the Impact javascript engine, cause it runs on all HTML5 capable web and mobile browsers, and with the Ejecta Framework it was possible to publish the game with almost native performance on the in the iPhone AppStore.

A few days ago a new great javascript engine Phaser was released by Richard Davey, Photon Storm.  It looks really promising, the author is working really hard into it and it’s heavily based on Flixel.

It took me a week to feel confortable using the Impact engine and writing Javascript code. One week more and my game was finally ready.whenyoucantfly_screen1 whenyoucantfly_screen2 whenyoucantfly_screen3

The game is a one touch game designed for mobile and tablets, an endless run n’ jump  game where you can’t run, you can only jump.

So what can I do now to monetize the game? Placing Ads, looking for a sponsor or a distribution partner?

I will upload my game to looking to sell non-exclusive license to sponsors and I will try to find some distribution partner.

A few notes before leaving you the game link.

At the moment there’s no music in game to ensure max compatiblity for every mobile browser, actually our main target.

I’m still improving the random level generation too and probably I will make some changes.

You can play the game, let me know what do you think.

Some useful links:

Medieval Wars 2 update

Wednesday, May 23rd, 2012

I finished working on the AI and at the moment I’m fixing some bugs. So I can finally say the game will be relased soon. Sorry for the long delay but I wanted to improve the AI before releasing the full verison of the game.
Here below you can see a little video:

“First Barons’ War” MW2 Campaign

Friday, April 20th, 2012

medieval battle

The new campaign is based on the “First Barons’ War” events, so if you already finished the Medieval Wars 2 beta do not worry cause you will have 7 new original maps to play with.

And if you were curious finally the next week the game will be released.


Medieval Wars 2 trailer

Monday, April 16th, 2012

Here it is…

Medieval Wars 2 progress

Thursday, April 12th, 2012

medieval battle

Finally I’m proud to say that I’m really next to release the full version of Medieval Wars 2.

Now a list of things I’m working on before the game will be released:

  • Game Trailer
  • Debugging and improving AI
  • Designing maps for a new campaign
  • Hunting bugs
  • Having fun playing and testing the levels 🙂